GODS OF ALLIANCE ← HERO GUIDES
Arachne Hero Guide
HERO GUIDE • WAY OF PROGRESS

ARACHNE

CONTROL • MIDDLE LINE

Arachne plays a different game. Her job is not simply to trade damage with the enemy. She disrupts the battle through repeated stuns, targets vulnerable Heroes, applies poison and creates opportunities that the rest of her team can exploit.

ARACHNE'S IDENTITY: control the enemy's time. Her kit can interrupt groups, reach low-Health targets and keep pressure on opponents through Neurotoxin. To do that consistently, she needs both the offensive stats that strengthen her Skills and enough survivability to remain active in the fight.

ARACHNE'S CONTROL KIT

Arachne combines repeated stuns, direct access to vulnerable enemies and Pure Damage pressure.

SKILL 1

Demolition Robot

Arachne summons a machine that charges toward the first enemy it encounters. The machine explodes and stuns enemies in the area for five seconds.

Scales with Magic Attack. Grouping or compressing the enemy formation can allow the stun to affect more Heroes.
SKILL 2

Teleport

Arachne jumps directly toward the enemy with the lowest Health, attacks that target with her claws and then jumps back.

Scales with Magic Attack and gives Arachne a way to reach a vulnerable Hero without necessarily working through the frontline first.
SKILL 3

Underground Strike

Arachne attacks the nearest enemy, dealing damage and stunning that Hero and nearby enemies for five seconds.

Positioning matters. When enemies are close together, one activation can disrupt several Heroes at once.
SKILL 4

Neurotoxin

Any enemy damaged by Arachne becomes poisoned for three seconds. This adds Pure Damage to her pressure.

Pure Damage does not need to pass through Armor or Magic Defense, and Dodge does not avoid it.

SKINS & GLYPHS

Magic Attack sits at the center of Arachne's development because it repeatedly contributes to the effectiveness of her Skills.

SKIN PRIORITY

  1. Magic Attack
  2. Second Magic Attack
  3. Default Intelligence
  4. Magic Penetration + Super Skin
  5. Health
  6. Armor

The first investments strengthen the stats driving Arachne's Skills. Health then helps her remain active long enough to keep controlling the fight, while Armor comes last.

GLYPH PRIORITY

  1. Magic Attack
  2. Intelligence
  3. Magic Penetration
  4. Health
  5. Armor

Take all five Glyphs to Level 40. Beyond that point, further investment should depend on your development objectives, including whether you are pursuing Skill Class progression.

ARTIFACT PRIORITY

1ST PRIORITY

Book

Provides Magic Attack and Health, strengthening Arachne's Skills while also improving survivability.

2ND PRIORITY

Ring

Provides Intelligence, supporting her Skills and adding some additional Magic Defense.

3RD PRIORITY

Weapon

Provides a teamwide Armor bonus when Arachne activates her first Skill.

MAX IT

GIFT OF THE ELEMENTS — MAX

Arachne needs solid fundamental stats. Her offensive development keeps her Skills meaningful, while additional survivability gives her more time to continue applying control. Being a Control Hero does not remove the need for strong base development.

TWO DIFFERENT OPTIONS

TALISMAN 1

Development Option

INTELLIGENCE • MAGIC ATTACK

A natural fit with Arachne's development. Intelligence and Magic Attack both support the direction of her build and the Skills at the center of her kit.

ETERNAL FRONTIER SHOP • PERMANENTLY AVAILABLE
TALISMAN 2

Offensive Option

MAGICAL CRITICAL HIT CHANCE • MAGIC PENETRATION

A more offensive option combining penetration against enemy Magic Defense with the possibility of magical critical pressure.

SPECIAL EVENTS

HEROES THAT CAN SUPPORT HER CONTROL

These are examples directly connected to the mechanics discussed in the guide rather than a fixed five-Hero team recommendation.

Dante DISPLACEMENT
Qing Mao DISPLACEMENT
Judge ADDITIONAL CONTROL
Polaris CONTROL SYNERGY

WAYS TO DISRUPT ARACHNE

Arachne can bring extensive control, but teams can attack the mechanics she depends on or punish her for repeatedly using them.

Soleil PUNISHES CONTROL
Thea SILENCE
Crow SILENCE
Mushy and Shroom SILENCE
Corvus ALTAR PRESSURE
BUILD SUMMARY

ARACHNE QUICK REFERENCE

Role: Control • Middle Line
Faction: Way of Progress
Skins: MA → MA → Intelligence → MP → Health → Armor
Glyphs: MA → Intelligence → MP → Health → Armor
Artifacts: Book → Ring → Weapon
Gift of the Elements: MAX
Talisman 1: Intelligence + Magic Attack
Talisman 2: Magical Critical Hit Chance + Magic Penetration

WATCH THE COMPLETE ARACHNE GUIDE

Watch the full Gods of Alliance video for the complete explanation of Arachne's Skills, development priorities, synergies and counters.