Demolition Robot
Arachne summons a machine that charges toward the first enemy it encounters. The machine explodes and stuns enemies in the area for five seconds.
Arachne plays a different game. Her job is not simply to trade damage with the enemy. She disrupts the battle through repeated stuns, targets vulnerable Heroes, applies poison and creates opportunities that the rest of her team can exploit.
ARACHNE'S IDENTITY: control the enemy's time. Her kit can interrupt groups, reach low-Health targets and keep pressure on opponents through Neurotoxin. To do that consistently, she needs both the offensive stats that strengthen her Skills and enough survivability to remain active in the fight.
Arachne combines repeated stuns, direct access to vulnerable enemies and Pure Damage pressure.
Arachne summons a machine that charges toward the first enemy it encounters. The machine explodes and stuns enemies in the area for five seconds.
Arachne jumps directly toward the enemy with the lowest Health, attacks that target with her claws and then jumps back.
Arachne attacks the nearest enemy, dealing damage and stunning that Hero and nearby enemies for five seconds.
Any enemy damaged by Arachne becomes poisoned for three seconds. This adds Pure Damage to her pressure.
Magic Attack sits at the center of Arachne's development because it repeatedly contributes to the effectiveness of her Skills.
The first investments strengthen the stats driving Arachne's Skills. Health then helps her remain active long enough to keep controlling the fight, while Armor comes last.
Take all five Glyphs to Level 40. Beyond that point, further investment should depend on your development objectives, including whether you are pursuing Skill Class progression.
Provides Magic Attack and Health, strengthening Arachne's Skills while also improving survivability.
Provides Intelligence, supporting her Skills and adding some additional Magic Defense.
Provides a teamwide Armor bonus when Arachne activates her first Skill.
Arachne needs solid fundamental stats. Her offensive development keeps her Skills meaningful, while additional survivability gives her more time to continue applying control. Being a Control Hero does not remove the need for strong base development.
A natural fit with Arachne's development. Intelligence and Magic Attack both support the direction of her build and the Skills at the center of her kit.
A more offensive option combining penetration against enemy Magic Defense with the possibility of magical critical pressure.
These are examples directly connected to the mechanics discussed in the guide rather than a fixed five-Hero team recommendation.
Arachne can bring extensive control, but teams can attack the mechanics she depends on or punish her for repeatedly using them.
Watch the full Gods of Alliance video for the complete explanation of Arachne's Skills, development priorities, synergies and counters.