GODS OF ALLIANCE
Eva Hero Guide - Gods of Alliance

SKILLS

Skill Name What It Does
1st Skill Impossible Shot Eva aims for 3 seconds and attacks the nearest enemy, dealing Physical Damage plus additional Physical Damage based on 25% of the target's Maximum Health. Especially dangerous against high-Health frontline heroes.
2nd Skill Focusing Scope Attacks the farthest enemy and applies Marked for 9 seconds. The marked target also receives 50% of direct damage dealt by allied Marksmen to other Heroes. Damage Over Time does not transfer through this mechanic.
3rd Skill Piercing Shot Eva aims and fires at all enemies in front of her, dealing Physical Damage.
4th Skill Marksmen Unity Increases damage dealt by Eva and allied Marksmen based on distance to the target, reaching up to 400% of the original damage. Distance is a major part of Eva's design.

RELICS

Eva's Relics progressively improve four different parts of her kit: protection, burst damage, Energy generation and overall offensive pressure.

LEVEL 1 • GREEN

Antivirus

Every 8 seconds, Eva removes all control effects currently affecting her and prevents new control effects for 5 seconds. This helps protect the windows she needs to aim and attack.

LEVEL 10 • BLUE

Impossible Shot Upgrade

The additional Physical Damage based on the target's Maximum Health increases from 25% to 50%, doubling the Max-Health component of Eva's defining shot.

LEVEL 20 • PURPLE

Piercing Shot Upgrade

Eva restores 30 Energy for every enemy hit by Piercing Shot. Hitting all five enemies can restore up to 150 Energy, helping Eva cycle her abilities faster.

LEVEL 30 • ORANGE / GOLD

Explosive Payload

Qualifying damage gains additional Physical Damage equal to 10% of the target's Maximum Health. Damage Over Time and shared damage are excluded.

HOW TO BUILD EVA

GLYPHS

First: Bring all five Glyphs to Level 40.

1. Health — Eva's biggest concern is survivability.

2. Agility — Her Main Stat, improving Physical Attack and Armor.

3. Physical Attack — Strengthens her already exceptional damage.

4. Armor Penetration — Helps her Physical Damage overcome enemy Armor.

5. Critical Hit Chance — Valuable, but lower priority while establishing Eva's foundation.

ARTIFACTS

1. Prime Access — Armor Penetration and Critical Hit Chance.

2. Ring of Agility — Strengthens Eva's Main Stat.

3. Ruiner — When Impossible Shot activates the Artifact Weapon, it can provide Critical Hit Chance to the team for 9 seconds.

SPARK OF POWER

MAX IT.

Eva benefits from everything Spark of Power provides. It improves both her damage and survivability.

SKINS

1. Default Agility Skin — MAX

2. Singularity Health Skin — NEXT

Eva already has tremendous offensive potential. Health helps her stay alive long enough to use it.

TALISMAN

Talisman of Candidate

Base Stat: Agility

Preferred Rolls: Armor Penetration • Armor Penetration • Armor Penetration

Armor Penetration helps Eva's enormous Physical Damage overcome heavily armored targets.

COUNTERS & THREATS

Cleaver

Rusty Hook can drag the farthest enemy toward the frontline, removing Eva's safety and attacking the distance she wants to exploit.

Jorgen

Leper can target the back line and redirect Physical Damage taken by the enemy team toward Eva.

Corvus

Altar of Souls can retaliate when Eva damages Corvus's allies, creating dangerous return pressure.

Kayla

Kayla can jump directly into the enemy formation and bring pressure to the back line where Eva wants to remain protected.

Control

Impossible Shot requires 3 seconds of aiming, creating an opportunity for well-timed control to interfere with Eva.

RELIC WARNING: Antivirus changes the control matchup. At Relic Level 1, Eva periodically removes control and prevents new control effects for 5 seconds. Control should therefore not be treated as a guaranteed permanent counter.

BEST EVA TEAMS

TEAM 01

Satori • Cascade • Byrna • Lian • Eva

Eva can pressure large frontline targets such as Julius, helping create more freedom for Satori to operate.

TEAM 02

Drayne • Dante • Byrna • Eva • Polaris

Eva and Dante create heavy damage pressure, helping Drayne find opportunities to finish weakened targets with Final Verdict.

TEAM 03

Kendle • Cleaver • Crow • Eva • Aidan

A strong example of why Eva does not require another Marksman. Protection, sustain and utility can be more valuable than forcing Marksman synergy.

TEAM 04

Eva • Iris • Julius • Aidan • Guus

Julius, Aidan and Guus help protect and sustain Eva while Iris provides another dangerous source of damage.

TEAM 05

Crow • Eva • Julius • Guus • Aidan

The philosophy is simple: keep Eva alive, give her time and allow her damage to become the main weapon inside a protective shell.

SPECIAL MATCHUP — ELECTRA: Eva can be particularly useful against Electra compositions. Removing Electra earlier can eliminate a major source of protection for the enemy team.

HYDRA PERFORMANCE

Primary tested team: Eva • Yasmine • Jhu • Sebastian • Julius

Hydra Head Eva Damage Result
Fire 139.6M Victory
Darkness 134.7M Victory
Light 126.2M Victory
Earth 120.4M Victory
Water 112.9M Victory
Wind* 41.2M Defeat
*WIND TEST: Andvari was used instead of Julius, so this was not an equivalent team comparison and should not be treated as evidence that Wind directly counters Eva.

EVA SUMMARY

Eva is a back-line Marksman from the Way of Progress built around extreme Physical Damage, distance and target pressure. Her Max-Health-based damage makes large frontline heroes particularly interesting targets, while Focusing Scope gives her another way to pressure the back of the enemy formation.

Her greatest limitation is survivability. Eva needs time and distance to operate, making positioning, protection and the heroes surrounding her extremely important.

Although Eva has natural synergy with Marksmen, she does not need to be locked into Marksman-only teams. Her greatest value is her flexibility as an offensive tool capable of helping solve specific defensive problems.

Build around her strengths, protect her weaknesses and use Eva where her damage profile gives you a real advantage.

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